﻿// --------------------------------
// <copyright file="IConfigComponent.cs" company="Faculty of Information Technology, Czech Technical University in Prague">
//     This document is shared by Microsoft Public License (MS-PL)
//     For further details please see http://msdn.microsoft.com/en-us/library/ff648068.aspx or license.txt.
// </copyright>
// <author>Lukáš Molnár</author>

// <email>molnaluk@fit.cvut.cz</email>

// <date>24. 11. 2011 21:30:53</date>

// <summary>
//
// </summary>
// --------------------------------

using Microsoft.Xna.Framework;

namespace FITClub.Episode1.Components
{
    /// <summary>
    /// Component which have serializable configuration.
    /// </summary>
    public interface IConfigComponent : IGameComponent
    {
        void UpdateWorld();

        void ReloadConfig();
    }
}